02
Soon, it was time for us to choose rooms.
Rachel said that although no one had cleared this mission before, the players who died
previously had figured out some tips.
This building has 30 floors total, with one apartment per floor. Only one player can stay
on each floor.
And the House of Happiness is actually a role–playing horror mission.
There are some ghosts living in each apartment, and they will play various close relationships with the players.
So how could the terror value not fluctuate dramatically after living together for seven
days?
Jack hurriedly interrupted Rachel and pulled her along to choose the first and second
floors.
Seeing the veteran players make this choice, some smart people quickly followed suit
and chose the lower floors.
Because of my poor eyesight, I couldn’t run fast enough, so I had to wait for everyone
else to choose.
In the end, only the 30th floor was left for me.
Taking advantage of the fact that I couldn’t see, the comments were chattering again:
[This newbie is dead for sure. Everyone knows the higher the floor, the higher level the
boss.]
[Especially the 30th floor, it’s all big bosses, known as the House of Death.]
I reached the 30th floor and looked around, finding it not much different from reality.
Just a bit more bloody smell, redder walls, lower temperature, darker lighting…
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Mon, 18 Aug
Plus, this was a huge penthouse! With the family I’ve always dreamed of!
You should know, in reality I’m not only a severely nearsighted useless person, but also an orphan, and even more so a poor dog!
I walked to the door, unhesitatingly reached out my hand, knocked hard, and shouted:
“Open up quick, baby’s home! I’ll starve to death if you don’t open!”
The comments were stunned:
[Is she purely seeking death? Which player doesn’t politely knock or wait quietly at the door for the ghosts to be in a good mood to open up.]
[I don’t want to watch this brainless woman anymore. I’m switching to another stream. I’ll go watch Rachel.]
[Keep watching! I want to see how she dies!]